This shows you how to expose the GameConnection's separate camera member. Utilizing this camera allows for different 3rd person views separate from the standard straight behind the player's eyes approach.
Author Cory Osborn Date 10/27/2003 (9:52 am) Comment 71 comments
An RSS News Feed Viewer for Torque
Author Harold "LabRat" Brown Date 10/27/2003 (9:40 am) Comment 12 comments
A powerful array class designed for use in TGE script allowing array merging, cropping, sorting and many other features.
Author Daniel Neilsen Date 10/17/2003 (11:29 am) Comment 80 comments
The following cscript code will allow your game avatar to continuesly move forward with-out requiring you to change the TGE C++ code or force your player to keep pressing the forward key (for example the: W key).
Author Alex \"bathala\" Rufon Date 10/16/2003 (2:20 pm) Comment 2 comments
We wanted underground rivers, pools, etc. so we've added a boolean switch to the waterBlock object in the mission file: renderUnderTerrain. There are small additions to several of the fluid and water files as listed below to add the switch to the editor, etc. But the main routine is in fluidSupport.cc where the classification of each point as above or below ground takes place.
Author Desmond Fletcher Date 10/16/2003 (2:20 pm) Comment 4 comments
Alpha-Transparency support for Torque Interiors
Author Christian M Weber Date 10/06/2003 (8:53 am) Comment 45 comments
Using this resource, you can place the included digit.dts file in your missions, or a row of digit shapes. At any time you can set the count of the digital readout or just reset it. The script is very basic and doesn't have a lot of bells and whistles, but you could also use this as a way to create a lap counter on a race track, or even digital readouts on animated equipment, if you felt script ambitious.
Author Robert Brower Date 10/06/2003 (8:51 am) Comment 8 comments
Bitmap Gauge Meter for Fuel, Speed or Manual manipulation.
Author Jorge Luis Gandulfo Date 10/06/2003 (8:50 am) Comment 8 comments
A little java program to view all of your errors in your console.log. To help and speed up the proces of debugging.
Author Edward Smith Date 10/02/2003 (12:38 pm) Comment 4 comments
Add EAX support to the Windows build of the Torque Engine.
Author Kurtis Seebaldt Date 09/03/2003 (1:31 pm) Comment 9 comments






