Game Development Community

Large building project

by PixelSoft Films · in Artist Corner · 08/19/2009 (6:58 pm) · 4 replies

All right we have this large building, now if i use a texture thats 2048x2048 the quality of the texture when applied back to the model is not that great, but how do other people texture such huge buildings with out much quality loss? any tips or advice anybody can give me for unwrapping and texturing such large buildings?

#1
08/20/2009 (10:07 pm)
Use multiple textures (especially if your building is a DIF) and tile the texture.
#2
08/21/2009 (10:25 am)
If you're making tileable textures then don't go over 1024x1024. Larger scale textures should always be reserved for creatures/player models and vehicles. Only in very, very special cases should you use 2048x2048 for buildings.
#3
08/24/2009 (5:40 pm)
Okay that's what I did but I broke the building up into pieces, some of them I just mapped some i unwrapped, reason for this is because I heard if you have multiple textures on one object, it will make multiple instances of that object, 1 for each texture that is applied to it.
#4
08/26/2009 (9:06 pm)
Quote:heard if you have multiple textures on one object, it will make multiple instances of that object, 1 for each texture that is applied to it.
I don't think this is correct. It's normal for DIFs to use multiple tiled textures. I've got one Dif that has maybe 50 textures in it. If you use portals in the interiors then only the textures that are in visible zones will be loaded.