Game Development Community

CEGUI integration

by Kaya Dogan · in Torque Game Engine Advanced · 08/19/2009 (6:23 am) · 4 replies

I'm currently trying to integrate CEGUI with TGEA 1.8.1.
But I don't want to reinvent the wheel, so has anybody already attempted this task?
I searched the site and resources, but couldn't find anything.
From what I've read on the CEGUI wiki, it seems to be quite simple to
integrate CEGUI...correct me, if I'm wrong.

#1
08/19/2009 (12:16 pm)
i think that torque have an excellent GUI system, so i don't think that you need another... maybe flash (vector based) but not another same GUI system...
#2
08/19/2009 (12:36 pm)
The stock GUI system isn't as flexible as CEGUI imo.
Let's for example take a look at the window border...I can create a skin for it, but a) it just stretches instead of tiling, b) it's always rectangular etc.
Buttons...I can use images for them, but if I just put a simple button, it always looks rectangular and flat.
The stock GUI system isn't bad at all, but I just don't like it as much, as CEGUI ;)
#3
08/22/2009 (10:31 pm)
I previously had CEGUI in an older build of TGEA, although it was never completely hooked up, as I had other things I needed to work on.

We originally planned to use it for the Menus specifically, then use the Torque GUI system for ingame guis (hud stuff), but never panned out.

I have been meaning to try and revisit it as an option

#4
08/23/2009 (2:43 pm)
Quote:The stock GUI system isn't as flexible as CEGUI imo.
maybe, but you found many resources of how make your own controls, or modify the currents, i think that is more easy...

Quote:but if I just put a simple button, it always looks rectangular and flat.
sure, Pros and Cons, you need use images, but in any GUI system, if you want nice buttons too... maybe you can change the standard buttons and menus, etc... and make a resource..., i like the officeXP style... :D