Game Development Community

Hackeysack Game

by James Linzenberg · in Game Design and Creative Issues · 07/30/2001 (8:54 am) · 3 replies

I know we all saw it in California Games, but that was a pretty shoddy rendition of a hackeysack game.
The main focus would have to be control, which would have to be extremely detailed, yet easy to pick up.
I was thinking about it, and figured on having the buttons timed, the longer you hold down on it, the harder you swing, with
special moves being a street fighter like combination of buttons and movement. ie: a left side jester being a left, down, left, combo
with the left foot button being held for the amount of force used. The camera would move to each person in control of the hack,
and there could be multiple game rules and levels. One of the few things I'm iffy on is how to decide where exactly the hack would go when hit.
Since people come into and out of hack circles at random, it would make a nice multiplayer game also. I'm all ears, fellas... let me know what you think.

#1
08/13/2001 (5:47 pm)
dont forget the scenery too..you can have them play hacky sack in parks, or say on top of a building with wind as a factor. Also you can look into country and culture variations of hacky sack. try not to forget hacky sack in schools..

maybe have players build skill levels..could be interesting :)

Mike
#2
08/13/2001 (6:09 pm)
Or you could go outside an play hackeysack... :)

I am not sure how fun the game would be, and it would take alot of effort. But hey! Thats just my opinion. :)
#3
08/20/2001 (9:52 am)
Well, sure you could go outside and play hackeysack, and I definitly prefer to, I can't understand why sports games
sell as well as they do, but the fact is that they sell. And one problem that I always encounter when I want to play
a real game of sack is finding players. ( or at least decent ones ) as far as levels go, I've considered many different
approaches, schools and rooftops included, as well as boardwalks, cubicles, bathrooms... I'd even like to have
a board on the back of a flatbed truck going down the highway. Battlehack rules would definitly be in there, adjustable to
your desire, say (x) juggles to a kill, the hack turning into a fireball when the kills are available. Players would have
their "signature move" (the move that they can pull of with the most acccuracy). I'd like to include vollyhack too... If anybody
knows of any other game rules, let me know...