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Which gaming platforms will suport T3D?

by Edinson Mejia · in Torque 3D Professional · 08/16/2009 (11:22 pm) · 9 replies

Hi, I was wondering how many platforms will suport T3D, I had this in my head for long time, recently surfing on websites I found this www.develop-online.net/jobs/job/2064/PS3-Programmer-Unity-Technologies seems like Unity is trying something to get Running Unity on Ps3... my question is will be Torque 3D runs on PS3?... I like T3D and it's appears very powerfull but when I see other AAA game engines that enjoy glory to support Xbox 360, Ps3, Wii, PSP in only ONE Game Engine I get sadness jejeje...

PD: Sorry for my bad english :$

#1
08/17/2009 (1:21 am)
There is no doubt that Unity has a lot of momentum behind them right now. I don't think anything is set in stone for T3D right now, but I have heard PS3, XBOX 360, and Wii in addition to the PC and Mac. Maybe someone in the know can chime in. In order for T3D to survive, I believe they'll have to in order to compete.
#2
08/17/2009 (10:08 am)
The T3D renderer will never run on Wii and PSP.
Not even TGEA can run on Wii, thats why Torque Wii is TGE and thats with Torque 3D for iphone (the iphone is much stronger than the psp) is TGE, not TGEA+
#3
08/17/2009 (10:11 am)
There are significant signs that T3D at some point will support the PS3, though this will mean very little to 99.9% of all users (due to Sony's methods and costs). The other platforms in reference to T3D are common knowledge I think at this point.

To my knowledge, Unity supports none of them, accept for Window's now but even that remains "buggy". But then, I wouldn't compare Unity to T3D in the first place since it lacks several of T3D's features.
#4
08/17/2009 (11:35 am)
Unity supports Wii, iPhone, Windows and Mac

As for Windows: I'm still waiting for the first Torque release ever that passes the "App for Windows" test. As of today, none would pass it at all.


As for comparision: they target pretty different things. Both have their unique benefits and their own unique restrictions, so I'm with andrew, comparing them does not make much sense, they aren't exchangeable.
#5
08/17/2009 (11:47 am)
Quote:The T3D renderer will never run on Wii and PSP.
Not even TGEA can run on Wii, thats why Torque Wii is TGE and thats with Torque 3D for iphone (the iphone is much stronger than the psp) is TGE, not TGEA+

Rocketmen was released by capcom on both XBLA for XBOX 360 and PSN for PS3. Also there are some build folder in T3D that lead us to believe that here is prolly some sort of back-room effort with the PS3 going on now but I don't foresee anything anytime soon.
#6
08/17/2009 (1:04 pm)
Mark, you're 100% wrong about the platform support.
#7
08/17/2009 (1:40 pm)
Marc: the T3D renderer might not run on the Wii, but it doesn't mean T3D won't. There are several shader-independent improvements to T3D and even TGEA which would benefit Wii games. Batching, the separation between geometry and materials, graphics API abstraction, etc. The material system, as example, would allow the Wii-specific graphics features to be exploited quite easily, whereas in TGE this is a major undertaking because the render code is all over the place.

Anyway I join the camp that agrees that comparing Unity and T3D directly isn't going to get anywhere: they are very different, despise having a small market overlap.
#8
08/17/2009 (2:36 pm)
@Marc

Sorry buddy but you put your foot in your mouth there.

TGEA has been successfully ported to Wii and a few games are already using it as others have stated. Now when you compare the fact that TGEA is like the neanderthal cousin to Torque3D it stands within reason that you will see a Wii capable version.
#9
08/17/2009 (4:05 pm)
Sorry if the thread appear to be like the "unity vs torque", I just put an example talking about Unity appears to be moving hands to get Unity3D working on PS3, but not comparing each other.. I think there is no point to talk about Torque3D on Wii, because the main interest I think is the high level consoles like (PS3 and Xbox360) where T3D will Fit better.