Game Development Community

More noob questions...

by Mike Gallagher · in Torque Game Engine Advanced · 08/16/2009 (8:37 pm) · 7 replies

Hey everyone...I'm back again with my ever growing list of questions.

1. Is there a resource or piece of information out there somewhere that teaches the absolute basics of torque script? I am still having trouble understanding what some of the features are.

2. Is there a tutorial or something on making a "mega" terrain? I am trying to expand on the already large TGEA playing area and was wondering if there was a way to do this. Or if there is a way to link multiple "maps" together to form one giant one?

3. Is there an easy way to add textures to torque? I have tried several ways that have been explained to me and either cant use them, or it crashes the program. Since I am new to this, what I need is someone to walk me through it step-by-step, even if its for just one texture. I don't mind taking my time on this. I have multiple sources for the textures including: Aste Combo Pack 2, Sticks and Twigs Pack...etc. This also includes adding them to Constructor as well, so they can work together.

4. Can someone help me with finding out why, every time I export a simple building from Constructor to Torque, I can select the "building", but when I go to place it the program crashes. I have tried all I know to make sure that both Torque and Constructor have the same textures, so it looks the same in both. I have no idea what would cause this to happen, aside from me being new to this.

I have been through most of the resources and seen a lot that will help my ideas go much quicker. I just have to get past the basics first. Thanks for all the help.

#1
08/16/2009 (9:59 pm)
#1. Buy the book. You won't be disapointed and it will teach you all the rest of your questions as well.
The books in the GG store were written to teach people the scripting side of torque, but the 2 books left also teach some of the C++ side as well. ( a win win ) The books walk you thru the making of an entire small game from making the models, writing the scripts, and figureing out how and when to do things. They are probably the best investment I've made. The scripting language is the same for tge/tgea/t3d. (path changes and some other small changes, but the language itself is the same)
#2
08/16/2009 (10:57 pm)
Awesome...thanks for the direction. Now I have somewhere to start.
#3
08/16/2009 (11:06 pm)
You're welcome. You can learn a lot by taking the tutorials linked from the documentation, but it's nothing like using a good bood that keep on teaching after you have gone thru it.
#4
08/17/2009 (8:52 pm)
I have just 1 more quick question about the books. Is this book: http://www.garagegames.com/products/multiplayergamingbook Useable on TGEA and T3D? I am curious because I have an idea for a multiplayer game down the road and was gonna pick it up but wasn't sure if the ideas in it would still be useable in T3D.
#5
08/17/2009 (9:04 pm)
Everything in it will apply to TGEA, and at least the TorqueScript part should work in T3D, not 100% sure on that.
#6
08/17/2009 (9:27 pm)
Great, thanks for the info. I may just pick it up anyways. It seems like it would be a good resource to have, if even just for the layout and concept ideas.
#7
08/18/2009 (7:20 pm)
Torque script is the same with all 3 engines. The only thing you will have to watch for between the engines (script wise) is the paths.
As an example:
In tge:
game/server/scripts
In tgea it's:
game/ScriptsAndAssetts/server/scripts
etc...

Aside from that, alx is sfx in tgea. Small things.