Game Development Community

Renaming a particle/emitter

by Joshua Halls (Xerves) · in Torque 3D Professional · 08/16/2009 (6:04 pm) · 1 replies

Short of opening up the file and changing it in the .cs file, is there anyway to do this inside of the game? I can create a new particle/emitter without much of an issue, but changing the name seems to require making the change in the managedParticleData.cs file.

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
08/17/2009 (2:41 pm)
I removed renaming from the particle editor at the last minute. This week I'm giving many of the editors another pass; renaming of particles and emitters is definitely one of the tasks already layed out. So for now renaming of particles and emitter will have to be done manually from the managedParticlesData.cs file.