Renaming a particle/emitter
by Joshua Halls (Xerves) · in Torque 3D Professional · 08/16/2009 (6:04 pm) · 1 replies
Short of opening up the file and changing it in the .cs file, is there anyway to do this inside of the game? I can create a new particle/emitter without much of an issue, but changing the name seems to require making the change in the managedParticleData.cs file.
About the author
Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.
Torque 3D Owner Steven Garcia