DTSes that worked in TGEA, but not in T3D
by Steve · in Torque 3D Professional · 08/16/2009 (12:32 pm) · 3 replies
I have a bunch of DTSes, specifically pieces that I join together to create
a dungeon. They work fine in TGEA. In T3D they import fine. They are
not in any way animated. However, I am having trouble entering
and/or exiting them, which I can only attribute to some type of collision
mesh problem. It is as if the floor is too high. If i sink the pieces low enough
under the terrain, I can enter and exit them. I tried to change between bounds,
visible mesh, and collision mesh to no avail. But why would they work in TGEA?
Shouldn't any shape that worked in TGEA also work in T3D?
#2
08/16/2009 (1:50 pm)
Do they have a collision mesh?
#3
I bought these models, and I am not too familiar with 3DMax so I don't know exactly how to re-export back to Max to check if they have a collision mesh. If that is easy to do, I would ask a friend who has access to Max to do it. They certainly have some kind of collision enabled.
Oh, I found out if I jump I can enter and exit them as well.
08/16/2009 (2:05 pm)
I did not use Kork to test with, no. Would I have to import him with all his animations or just the mesh?I bought these models, and I am not too familiar with 3DMax so I don't know exactly how to re-export back to Max to check if they have a collision mesh. If that is easy to do, I would ask a friend who has access to Max to do it. They certainly have some kind of collision enabled.
Oh, I found out if I jump I can enter and exit them as well.
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