Game Development Community

Beta 5 Issue - Selectings scene objects and lights

by Gareth Fouche · in Torque 3D Professional · 08/15/2009 (1:14 pm) · 2 replies

Ok, not so much a bug as a usability issue, though I marked it as one. Basically, when you click on your viewpoint to select something, if that something is in the bounds box of a light, the light is selected instead. Take this screenshot :


img89.imageshack.us/img89/8236/screenshot00700000.jpg

From that exact camera position, if I click directly on the right crate mesh, the point light down the corridor gets selected, as shown. I have to move the camera to "inside" the light radius to be able to select a static mesh.

In a scene with many lights, it starts to get quite annoying. Please can we make it so that only clicking on the lightbulb icon selects a light?

#1
08/15/2009 (5:08 pm)
Yea... i agree.

If it was up to me... bounding box selection of object would just not exist. Its always problematic... icon selection or mesh based selection is much better.
#2
08/17/2009 (6:47 pm)
Logged as THREED-674