Game Development Community

Improving Tank Pack Collision

by Tim Dix (Raverix) · in Torque Game Engine Advanced · 08/14/2009 (8:35 pm) · 6 replies

The tank pack currently has a lot of issues with driving on poly soup collision shapes, it seems to just get stuck in them. They collide very well, like for buildings and such, doesn't seem to work. Anyone else experience these problems, and hopefully have a solution?

#1
08/15/2009 (12:30 am)
yeah, I've noticed the tanks do get stuck very easily, they get stuck when colliding with regular vehicles as well...
#2
08/15/2009 (6:18 am)
I think the pack would need a major overhaul. It'd be better if it was derived from the original vehicle class instead of the player class.

That could be a possible solution to the collision issue as well.. maybe...
#3
08/15/2009 (6:25 am)
I agree,
it would be almost identical to the wheeled vehicle class, but with the addition of tracks and turret
#4
08/15/2009 (8:47 am)
Yes, tracks would be really really nice to have for the vehicle class.
#5
08/15/2009 (9:39 am)
Yeah, I'm thinkin' that's the approach I'm going to take... make a new class based off the wheeled vehicle class, and then store porting the tank parts over.
#6
09/17/2009 (5:53 pm)
any success with this idea Tim?