Built in zip protection aka compressed file support?
by Kevin Mitchell · in Torque 3D Professional · 08/14/2009 (6:57 pm) · 8 replies
Is this auto compiled into T3D or do i need to follow the source? Of is there a binary bat file conversion idea for assets?
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
08/15/2009 (12:58 am)
It will be fixed in the next release.
#3
08/15/2009 (2:38 am)
Thanks for the fast response. Keep up the good work we all really appreciate it.
#4
08/17/2009 (10:26 am)
@Matt - Great news! Thanks!
#5
11/02/2009 (9:38 pm)
are the .zip's fixed in T3D 1.0.1?
#6
11/02/2009 (11:58 pm)
I believe if you rename the zip to kmz it works. Haven't tried, but the code seems to be in place.
#7
Also how do you encode scripts now? (is there a DSO equivalent in T3D?)
Edit: Lol 01/01/1970, i wasnt even Born..
01/08/2010 (4:25 pm)
How does this KMZ thing work, is this documented somewhere? i'm in need of the same thing too.Also how do you encode scripts now? (is there a DSO equivalent in T3D?)
Edit: Lol 01/01/1970, i wasnt even Born..
#8
01/13/2010 (11:45 am)
Anybody have successfully tested this? i tried in 1.0.1 and it didnt worked for me.
Associate Jaimi McEntire
King of Flapjacks
If it's not already fixed, or fixed by T3D release, I will redo the 1.8.1 changes that I did to support this.