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Massive Gigantic Particles - Are they possible?

by Dave Calabrese · in Torque Game Engine Advanced · 08/14/2009 (5:32 pm) · 3 replies

I am working on a TGEA project where I need to have a massive sized effect. My first thought is to use particles. So I have been implementin it with particles, but running into some snags in performance. It seems if a particle is over a size of 100, they start to cause hiccups in the engine. Before I dig in very deep in doing this with particles, does anyone know if I'm going the wrong direction with this? Should I be using a gian dts instead?

As for effect size, it is about 2500 meters in diameter.

Thanks!

#1
08/15/2009 (12:28 am)
you making clouds?
#2
08/15/2009 (9:14 am)
Very large explosions, actually... my client has created their game world true to scale, so the visual effects need to be true to scale as well.
#3
08/18/2009 (9:26 pm)
Maybe you can decompose a large particle into many small particles.