Installing on Mac
by Dave Rushton · in Torque Game Builder · 08/14/2009 (2:12 pm) · 3 replies
I bought a copy of iTGB for Torque. I have a Mac (never used one before). I was wondering if someone could link me a tutorial for actually installing on the Mac. If you just drop the program on the desktop and use it, just let me know that. I already know how to compile the Torque2D.xcodeproj as well as the iPhone version. Just need info for where the game should reside and if I actually install the SDK on the Mac like I did on the PC
#2
08/14/2009 (3:13 pm)
Thanks for the quick response!
#3
08/14/2009 (4:03 pm)
I suggest sticking it in your source code folder (wherever that is), building every target and compressing the directory as the pristine, ready to run backup. Then make a copy (drag while holding opt) for your individual projects if you need to make source modifications.
Torque 3D Owner Kenneth Holst
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