Depth of Field
by Gary Roberson · in Torque Game Engine · 08/14/2009 (11:07 am) · 2 replies
Is Depth of Field strickly an DirectX9 shader issue, or can it be done in DirectX 7?
I currently own TGE 1.4
I currently own TGE 1.4
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#2
DirectX7, hmmm.... highly doubtful.
08/15/2009 (7:51 am)
Yeah, for this you would want TGEa. Even with the modernization kit I think the best you could get would be some sort of motion blur in TGE.DirectX7, hmmm.... highly doubtful.
Torque Owner Daniel Buckmaster
T3D Steering Committee