Game Development Community

bones animation

by Martin Vocet · in Artist Corner · 08/13/2009 (11:19 pm) · 4 replies

Hi,
is it another way to make set of animations, than put them into one set in max file? I have bone animation of character and each animation it has own max scene. Is it hard to connect them all together (one scene).
Is it some chance to load more files (*.dts ..) together, because for now i have one file for one animation?

#1
08/14/2009 (12:27 am)
I would like to answer your question, but I can not figure out what you are specifically asking.
#2
08/17/2009 (5:20 am)
Martin ,
if you have used Character studio to make make your animations (I don't know what kind of skeleton you have done) you could save each of your max files animations as *.bip and use the Mixer to link them together with appropriate delay between the different animations in just one file. Then you could just make the sequences ( you can have several sequences in one max scene) and export. As far as I know only Max's CS provides a functionality to save animations in Max.
You can't load several DTS files as one in Torque. It's not that way it works.
#3
08/17/2009 (8:59 am)
Or you could export the animations as DSQs and associate them to your dts (without animations embedded) through script like the GG Orc. I've been doing that more lately with great success and it opens up other possibilities for sharing animations.
#4
08/17/2009 (10:57 am)
thanks both, i tried the option according to James. that is really nice, and that is exactly what i want.
DSQ best, because i work with motion builder and bones and is it problem put more animation consecutively.