Game Development Community

Facing Issue in running iTGB application on iPhone

by Gagan · in Torque Game Builder · 08/13/2009 (10:40 am) · 3 replies

Hi ,
I have installed my iTgb application on iPhone(2.2.1 and 3.0). Though its working fine on simulator but it doesn't proceed through the iTGB splash screen on iPhone device and whole application gets hung at this point.
I have tried breakpoints in TGBAppDelegate.mm and iPhonemain.mm class but haven't found any clue.
Please suggest
Thanks
Gee



#1
08/13/2009 (11:15 am)
You'll probably get a more detailed answer on the torque 2d for iPhone forums but a common problem is that if your games takes > 20 seconds to load on the iphone, the OS kills the game. This doesn't happen on the simulator as simulator performance is not a good indicator of release performance. It sounds like this might be what be happening but there are a multitude of other issues that it could be.
#2
08/17/2009 (1:53 pm)
Can u tell me which OS support this game ? I tried it on iPhone OS 2.2.1 and 3.0.
#3
08/17/2009 (5:23 pm)
you should post it on the Torque 2D for iphone board where it is meant to go. TGB does not support the iphone.

there you will likely also find the reason for its hang (my blind guess goes towards not compiled / wrong compiled DSO)