Game Development Community

[beta5 & previous] Collision code allow the Eye and Weapons to clip through meshes

by Logan Foster · in Torque 3D Professional · 08/13/2009 (7:36 am) · 23 replies

This is an outstanding bug thats existed since beta 1 and while I know that we have discussed it a few times in other threads I don't think anyone actually put the effort in to actually log it (and since we are coming close to the end of the beta cycle its best to log everything now, even if its a duplication).

Problem: There seems to be an issue with the Collision Code which allows the eye and weapons to clip through collision shapes, both DIF/BSP based and Polysoup when in first person view.

Reproducability: ALWAYS

Severity: MAJOR/SHOW STOPPER

Steps to Reproduce: Simply run your character up against any DIF object or object using Polysoup collision while in first person view. Both the weapon and the eye will clip right through the mesh. This happens with both the Gideon and Boombot models.
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#22
08/26/2009 (3:54 pm)
Normally in first person the weapon is not rendered in the players actual hands as it would be in third person, rather, it is rendered relative to the camera node + an offset.

As far as I can tell this is actually the only way it works currently, but, rendering the gun in first person as it renders in third person ( in his hands ) would be the alternative.
#23
08/27/2009 (1:08 am)
Excellent James! I'm glad you were able to resolve the weapon push-through.

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