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Particle Emit Amount = 0 Bug

by User · in Torque 3D Professional · 08/13/2009 (6:48 am) · 2 replies

Hello all,

I've been expirimenting with particles, changing values, etc. i found out that if you set the emitter amount to 0, Torque3D crashes. It hasent been a problem at all, i just found it. Whatever.