Game Development Community

Plastic Gem #4 Animate Gui need help getting it working

by JesseL · in Torque 3D Professional · 08/12/2009 (1:22 pm) · 9 replies

Has anyone been able to get the guiPlasticBitmapCtrl.cc working in T3D? [UPDATED]
Ok, I finished porting just the GUI animation and Ease support to T3D. I was unable to do the thread control at this time because I did not spend time figuring out what happened to bool forward. So my version of the engine does not include the ease support for Shape Based Threads as I had to take that out.

www.garagegames.com/community/resources/view/14865/

About the author

I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!


#1
08/12/2009 (5:11 pm)
if so, it would be awesome to see this "trunked". (yes that means added to the trunk).
#2
08/12/2009 (5:43 pm)
I just finished getting it working with TGEA 1.8.1. That took a while :/
#3
08/14/2009 (3:20 am)
Any hope getting it to work in T3D ?
#4
08/15/2009 (10:48 am)
Ok. I finished porting it into T3D beta 5. That was an interesting experience. The new loadDML() function was interesting as well.
#5
08/16/2009 (12:28 am)
Plan to post a resource ? I know everyone would appreciate it.
#6
08/16/2009 (11:16 pm)
Woo ! I know I would :P
#7
08/17/2009 (10:24 am)
eb(T3D'er). I didn't do a full port to T3D beta 5. I'm sorry if you understood that from my reference. It appears that the tsThread control needs some changes for Ease which I did not do. I only did the animated Gui with Ease. I'm afraid of doing a resouce based off of the one posted by Plastic Games because it could be copywrited and I don't want to claim anything. They did most of the work I just did a simple port. If I can get some confirmation that they don't mind I'll post a resource.
#8
08/17/2009 (11:03 pm)
No problem :D Hope you get a response from them ! I tried to do it too, and noticed the tsThread had some changes such as the lack of forward, being replaced with position. I got it to work under AFX 1.8.1 (registered under a diff account), but was unable to get it to work in torque3D. It successfully compiled, and could be seen in the GUI Editor, but once placed, it could not do any of the animations nor even show a bitmap/dml :(

On a side note, I see Torque 3D for iPhone, but not the normal Torque 3D on the Plastic Games staff account :/ wonder if they have T3D :P
#9
08/19/2009 (5:00 am)
I have a version I am currently using that can do DML bitmap images. It works fine. The only thing it does not do is the ease on thread control. Everything else gui wise works great.