XNA 3.1 and TX 3.1....Does it work or not?
by Shane Hamlin · in Torque X 3D · 08/12/2009 (1:12 pm) · 29 replies
I'm reading there has been an update to TX3D to get it running with XNA 3.1...
But I've yet to see an update I can download being in the XNA Creators Club.
WHEN WILL WE SEE THIS?
So for those of you who have actually purchased the product...
IS there a TX3D that works with XNA 3.1?
When are we going to see an update?
I check back here on the website so often...Always hopeful...Always leave the website dissappointed. :(
But I've yet to see an update I can download being in the XNA Creators Club.
WHEN WILL WE SEE THIS?
So for those of you who have actually purchased the product...
IS there a TX3D that works with XNA 3.1?
When are we going to see an update?
I check back here on the website so often...Always hopeful...Always leave the website dissappointed. :(
#2
I'm betting the ball is in your court.
Either way...Could one of you guys have a look into it?
08/12/2009 (1:44 pm)
All Microsoft does is link back to you guys...So I bet it's in the court of whoever handles your web stuff and the creator club account info.I'm betting the ball is in your court.
Either way...Could one of you guys have a look into it?
#3
08/12/2009 (1:46 pm)
The download link on the CC site is hosted on their servers. Plus we do not have access to change their links, either.
#4
All you need to do is give those who have a CREATORS Club type account access to the TX3D 3.1 download. That's it.
So how is that Microsoft's responsibility?
Geez.
08/12/2009 (1:49 pm)
Dude. The link bring me RIGHT back to your site.All you need to do is give those who have a CREATORS Club type account access to the TX3D 3.1 download. That's it.
So how is that Microsoft's responsibility?
Geez.
#5
Where are you downloading from?
08/12/2009 (1:52 pm)
The download link or the TorqueX link? The download link points to http://creators.xna.com/downloads/?id=248Where are you downloading from?
#6
08/12/2009 (1:56 pm)
Yup you are right. I'm a big dumb stupid head. I'll go bug them.
#7
From what I read here, there’s a package that actually works?
I got into Torque because I wanted something to help me out, not aggravate me and pull me back. This is getting ridiculous. Now we have to be concern about who releases what? No matter where the 3.1 comes from, shouldn’t it just work?
Why the ‘we’re working on it’ or ‘a new version is coming out soon’ in other posts?
I haven’t been so baffled in a long time.
08/12/2009 (2:44 pm)
Someone misinformed me in the XNA forum and I ended up paying for TX3D 3.1 even though I get it free as a member. So I have both (just for now I hope).From what I read here, there’s a package that actually works?
I got into Torque because I wanted something to help me out, not aggravate me and pull me back. This is getting ridiculous. Now we have to be concern about who releases what? No matter where the 3.1 comes from, shouldn’t it just work?
Why the ‘we’re working on it’ or ‘a new version is coming out soon’ in other posts?
I haven’t been so baffled in a long time.
#8
Also, the version purchased on our site includes the complete source code to the engine rather than just the binary version of the engine that is available for free to CC members.
08/12/2009 (3:05 pm)
You should be able to download the 3.1 version from your account.Also, the version purchased on our site includes the complete source code to the engine rather than just the binary version of the engine that is available for free to CC members.
#9
When I create the project with VC#, I only get this error now.
Once loaded, those are set to Debug and x86. As specified in GG’s video: www.youtube.com/watch?v=6zMss65_7vQ&feature=related
According to the Configuration Manager in VC#, 3 things are going to be built; Game, Torque3D and TorqueCore. In the video, only Game is but it’s an old video.
I press F6 and I get this, and a successful build:
When I run it, it runs.
Those warnings I can understand. They’re just not being used…
But I can’t find anything that I can load in TX3D.
There’s got to be a simple explanation or solution.
08/12/2009 (5:02 pm)
It’s the one I’ve been using lately. But I decided to re-install it (again). This one is not asking me for the key for some reason.When I create the project with VC#, I only get this error now.
Warning: 1 The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360 TorqueCore
Once loaded, those are set to Debug and x86. As specified in GG’s video: www.youtube.com/watch?v=6zMss65_7vQ&feature=related
According to the Configuration Manager in VC#, 3 things are going to be built; Game, Torque3D and TorqueCore. In the video, only Game is but it’s an old video.
I press F6 and I get this, and a successful build:
Warning 1 Field 'GarageGames.Torque.SceneGraph.SceneRenderState._isStencilPass' is never assigned to, and will always have its default value false F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\TorqueCore\SceneGraph\SceneGraph.cs 260 23 TorqueCore Warning 2 The field 'GarageGames.Torque.RenderManager.TranslucentRenderManager3D._2DComparer' is never used F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\Torque3D\RenderManager\TranslucentRenderManager3D.cs 78 34 Torque3D Warning 3 The variable 'isSkinned' is assigned but its value is never used F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\Torque3D\T3DComponents\T3DXSIRenderComponent.cs 879 18 Torque3D Warning 4 Warning compiling F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\TorqueCore\EngineData\effects\LightingEffect2D.fx: warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\TorqueCore\EngineData\effects\LightingEffect2D.fx 168 1 TorqueCore Warning 5 Warning compiling F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\TorqueCore\EngineData\effects\LightingEffect3D.fx: warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 F:\Project\Starter Game 3D (3.1) Pro3\Starter Game 3D (3.1) Pro3\TorqueCore\EngineData\effects\LightingEffect3D.fx 187 1 TorqueCore
When I run it, it runs.
Those warnings I can understand. They’re just not being used…
But I can’t find anything that I can load in TX3D.
There’s got to be a simple explanation or solution.
#10
I purchased TorqueX Pro previously, but eventually had to give up on it due to the bugs and difficulty in finding good documentation or getting assistance.
I see threads here about V3, and would very much like to try using it, but I cannot find any download links, and apparently I do not get free upgrades in my account. Or at least it's not listed anywhere that I can see.
Where exactly can I find V3?
08/17/2009 (1:46 pm)
Quote:You should be able to download the 3.1 version from your account.
I purchased TorqueX Pro previously, but eventually had to give up on it due to the bugs and difficulty in finding good documentation or getting assistance.
I see threads here about V3, and would very much like to try using it, but I cannot find any download links, and apparently I do not get free upgrades in my account. Or at least it's not listed anywhere that I can see.
Where exactly can I find V3?
#11
You should be able to add TorqueX 2D to your account from the product page.
TorqueX 3D will have a discount applied to it.
08/17/2009 (3:15 pm)
@TakuanYou should be able to add TorqueX 2D to your account from the product page.
TorqueX 3D will have a discount applied to it.
#12
Where can I find those files?
Thanks
08/17/2009 (9:13 pm)
Quote:You should be able to download the 3.1 version from your account.
Also, the version purchased on our site includes the complete source code to the engine rather than just the binary version of the engine that is available for free to CC members
Where can I find those files?
Thanks
#13
08/27/2009 (11:53 am)
[Deleted] Updated response below...
#15
08/27/2009 (4:24 pm)
Now that my son's got a year's worth of additional programming knowledge under his belt, and I've got a renewed interest in trying again, I think we will give V3 a shot. One thing I absolutely did love about V2 was that the architecture was relatively easy for us to both get a basic understanding of, and I'm very much looking forward to checking out what's new with V3.
#16
I'm talking about those files.
Thanks.
08/27/2009 (10:59 pm)
@David "includes the complete source code to the engine"I'm talking about those files.
Thanks.
#17
08/27/2009 (11:37 pm)
They should be in the download available on your account.
#18
Torque X 3D Downloads Link Expires Platform Size
Torque X 3D v3.1 in 15 minutes windows 74 MB
Torque X Official Documentation in 15 minutes windows 13 MB
Torque X 3D 3.1 trial Never windows 71 MB
Previous Versions Link Expires Platform Size
Torque X 3D
Torque X 3D 3.0 in 15 minutes windows 60 MB
Is it in one of the folders once installed?
08/28/2009 (1:06 am)
Here's what I see in my products:Torque X 3D Downloads Link Expires Platform Size
Torque X 3D v3.1 in 15 minutes windows 74 MB
Torque X Official Documentation in 15 minutes windows 13 MB
Torque X 3D 3.1 trial Never windows 71 MB
Previous Versions Link Expires Platform Size
Torque X 3D
Torque X 3D 3.0 in 15 minutes windows 60 MB
Is it in one of the folders once installed?
#19
08/28/2009 (10:38 am)
The TX 3D v3.1 is the one that you want. Download it and run the installer.
#20
Here's a key phrase --> "Is it in one of the folders once installed?"
Are you talking about some well hidden installer for the source code?
Do you see anything that looks like "complete source code to the engine" in my last post # 18?
Post #7
I found by myself that version 3.0 *was* available (while working on post #18)
So! Where are those sources that you told me about in your post #8?
You’re the one who talked about that great advantage to have them.
(Like I’m gonna start changing the engine when I can’t even use X3D yet…)
And thanks for the choice of using the CC X3D package and get a refund. Everybody that has read this thread knows that I got screwed somewhere as a CC member. I don’t really care about the damn sources but if I have to pay for it I want to at least see it.
Nothing as been answered but I appreciate the efforts.
Are those answers macros? Cause it certainly looks like it…
PS: Check out what I said in the last line of my post #7. It still applies.
08/29/2009 (5:51 pm)
omg... Do I sound that dumb?Here's a key phrase --> "Is it in one of the folders once installed?"
Are you talking about some well hidden installer for the source code?
Do you see anything that looks like "complete source code to the engine" in my last post # 18?
Post #7
I found by myself that version 3.0 *was* available (while working on post #18)
So! Where are those sources that you told me about in your post #8?
You’re the one who talked about that great advantage to have them.
(Like I’m gonna start changing the engine when I can’t even use X3D yet…)
And thanks for the choice of using the CC X3D package and get a refund. Everybody that has read this thread knows that I got screwed somewhere as a CC member. I don’t really care about the damn sources but if I have to pay for it I want to at least see it.
Nothing as been answered but I appreciate the efforts.
Are those answers macros? Cause it certainly looks like it…
PS: Check out what I said in the last line of my post #7. It still applies.
Associate David Montgomery-Blake
David MontgomeryBlake