[beta 5 bug] Visual glitches with dual paraboloid point lights (GeForce7)
by Manoel Neto · in Torque 3D Professional · 08/12/2009 (6:51 am) · 4 replies
There's something wrong with the rendering of the two pass dual paraboloid shadows. At some angles, they seem to be filled with incorrect depth values, causing the glitches in the screenshots below:
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i29.tinypic.com/1zbxs1c.png
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About the author
Associate Steve Acaster
[YorkshireRifles.com]
I've noticed a bit of DualParaboloid funniness too.