Game Development Community

[beta 5 bug] Visual glitches with dual paraboloid point lights (GeForce7)

by Manoel Neto · in Torque 3D Professional · 08/12/2009 (6:51 am) · 4 replies

There's something wrong with the rendering of the two pass dual paraboloid shadows. At some angles, they seem to be filled with incorrect depth values, causing the glitches in the screenshots below:

i29.tinypic.com/1zbxs1c.png
i32.tinypic.com/339hqip.png
i26.tinypic.com/343mb9h.png

#1
08/12/2009 (7:35 am)
img41.imageshack.us/img41/9102/dpoddshadow.jpg
I've noticed a bit of DualParaboloid funniness too.
#2
08/12/2009 (7:42 am)
Cubemap shadows have a similar problem: everything gets shadowed after a certain distance.
#4
08/17/2009 (5:52 pm)
Logged as THREED-661