Stealthy game
by Alexander B · in Torque Game Engine · 08/12/2009 (4:07 am) · 27 replies
I am making a game based around stealth and I have 4 questions. Please reply if you know the answer as it will help my team a lot.
1. How do I make it so when the player goes into an object the game loads the next mission?
2. I have implented the aiguard resource but when I try to sneak up behind them they detect me without even looking at me. Is there a better ai resource for stealth? If there is not what should i do?
3. My player uses claws, what should i do to implent melee?
4. When the player progresses to a certain level I want the player to become faster. I know how to make the player faster but im not sure how to make it work for only some levels.
Thanks in advance
1. How do I make it so when the player goes into an object the game loads the next mission?
2. I have implented the aiguard resource but when I try to sneak up behind them they detect me without even looking at me. Is there a better ai resource for stealth? If there is not what should i do?
3. My player uses claws, what should i do to implent melee?
4. When the player progresses to a certain level I want the player to become faster. I know how to make the player faster but im not sure how to make it work for only some levels.
Thanks in advance
#22
Oh and i dont think i have an itemdata datablock called fsmg ammo. How do i create one?
09/09/2009 (5:54 am)
Its alright im not going to use radius damage later on. But thanks anyway.Oh and i dont think i have an itemdata datablock called fsmg ammo. How do i create one?
#23
I have recentley aquired GMK (game mechanics kit). Will GMK help me with my problems? And should i I just use GMK's aibot or stick with aiguard?
09/12/2009 (4:58 am)
Just a quick update:I have recentley aquired GMK (game mechanics kit). Will GMK help me with my problems? And should i I just use GMK's aibot or stick with aiguard?
#24
I see no reason *not* to use the GMK aibot, but I really don't know what its features are compared to those of the AIGuard.
09/12/2009 (5:36 am)
Quote:Oh and i dont think i have an itemdata datablock called fsmg ammo. How do i create one?Look at crosbow.cs, search for CrossbowAmmo. That's a good template.
I see no reason *not* to use the GMK aibot, but I really don't know what its features are compared to those of the AIGuard.
#25
09/18/2009 (10:01 am)
Once before there was a resource I had found that let a client load the trigger to the next mission map without a loading screen or anything of the sort, now I have forgotton where tof ind the resource, but it would do you some great good to find it :)
#26
09/18/2009 (10:02 am)
You should ask the Game Mechanic forum about if GMK does help.
#27
09/18/2009 (11:46 pm)
Ok thanks.
Torque Owner Daniel Buckmaster
T3D Steering Committee
Also about the knockback, I should have been more careful with my wording. It's probably not a good idea to remove parts of radiusDamage, because that method can be used to do damage from any source that uses radius, like exploding crossbow bolts, grenades, or whatever else needs splash damage.
I would reccommend instead that you just remove the impulse from CrossbowProjectile::onCollision, so no impulse is applied in radiusDamage. That way, if you later create a projectile that you do want to apply impulses, you can still use the radiusDamage function.