importing building
by PixelSoft Films · in Game Design and Creative Issues · 08/11/2009 (2:44 pm) · 1 replies
Alright so I have a building I need to import into torque, now the building has windows and everything pretty much separate (its a max file), My question is this: how do you apply only one texture map on to the building while letting the windows reflect? wont it then make the whole building reflective?
And my second questions is this: I need to make an interior and the building is pretty oddly shaped so do you recommend modeling the inside separately and just placing it inside of the shell of the building in torque?
And my second questions is this: I need to make an interior and the building is pretty oddly shaped so do you recommend modeling the inside separately and just placing it inside of the shell of the building in torque?
Bill Hayes