The new Torque 3D vs Torque X 3D
by ozmoz · in Torque Game Engine · 08/11/2009 (12:10 pm) · 2 replies
Hi, i'm a french student in game design and i have to make a game with my collegues to finish ours studies. It has to be a complete game (not just a demo), we have only 9 months to do it. We will be 6 to work on it and after a few research we have decided to use torque. Nevertheless we encountered a major problem, which version are we gonna use ?
Our game is designed to be played on a 360 pad and to be easily distributed. So basically we are looking on torque x 3d but i think torque 3d is better but i'm not sure.
Although the site is well done, there is no comparative between the differents engines. It's not easy to see what you gain and what you loose with each versions.
So here is my question, which one should i use?
Which one is the fastest?
Which one is the easiest to learn? (i have a degree in computer science)
Which one is the most affordable? ( we are students)
Which one is the most complete?
Which one is the easiest to deploy?
And so on ...
Our game is designed to be played on a 360 pad and to be easily distributed. So basically we are looking on torque x 3d but i think torque 3d is better but i'm not sure.
Although the site is well done, there is no comparative between the differents engines. It's not easy to see what you gain and what you loose with each versions.
So here is my question, which one should i use?
Which one is the fastest?
Which one is the easiest to learn? (i have a degree in computer science)
Which one is the most affordable? ( we are students)
Which one is the most complete?
Which one is the easiest to deploy?
And so on ...
#2
08/11/2009 (2:30 pm)
I would only disagree on #2 - From what I have seen, TX3D would be easier to learn, even though you could not make stuff that was as flashy as T3D. I personally don't feel that it needs a scripting language when it comes with C#.
Associate Ray Gebhardt
Which one is the easiest to learn? (i have a degree in computer science) T3D
Which one is the most affordable? ( we are students) Torque X 3D
Which one is the most complete? T3D
Which one is the easiest to deploy? T3D
Now for a little more detail. T3D is based off of the original Tribes code and is written in C++. You can also use TorqueScript in T3D. It also has a huge amount of level and world editing tools built into the engine. T3D works on Windows, Mac OS and in theory could be ported to Linux. It's most expensive than Torque X 3D, but it's a full "real" game engine. You can deploy it on Windows, Mac OS and even embed it into a web browser.
Torque X 3D is a C# / XNA based game engine. Even though C# is an easier language to learn than C++, the lack of tools for Torque X 3D leave it at a huge disadvantage. The editors are very minimal and do not come with source code, so you can't extend them. In addition Torque X 3D doesn't have any support for scripting languages. Torque X 3D is less expensive, but it is also vastly less feature rich than T3D. You can deploy Torque X 3D games to the PC and Xbox 360.
The big advantage of Torque X 3D is that it runs on the Xbox 360. In my opinion I would only develop a game with Torque X 3D if the primary target for the game was the Xbox 360. Otherwise T3D would be much easier to develop with.