client/server
by Jake london · in Torque Developer Network · 08/11/2009 (12:00 pm) · 1 replies
I'm in the process of seperating client/server. Having said that, to my understanding, the first thing to do is create a master server in whatever language - this will maintain the list of available game servers and return the list to the client upon request. My intention is to code the master server in c# as that is where my knowledge is...
... now ... can someone please explain what object do i have to pass to the client? what data structure is the client expecting the list to be in?
P.S. So basically the role of a master server is just this right? maintains list of game servers, bans, filtering.
Your help is much appreciated!!
... now ... can someone please explain what object do i have to pass to the client? what data structure is the client expecting the list to be in?
P.S. So basically the role of a master server is just this right? maintains list of game servers, bans, filtering.
Your help is much appreciated!!
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Torque Owner Taylor Petrick
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