Game Development Community

Another questions thread!

by Ken Beard · in Torque 3D Beginner · 08/11/2009 (6:46 am) · 3 replies

Hi guys,

I have been working on my project now for about 3 years (http://www.motorworldonline.net) but left because TGE wasn't exactly artist friendly. You'll have to forgive me I have been out of the GarageGames scene for a while now but I'm curious with my racing project if I will be able to take my 3d tracks made in max and bring them into T3D with collision meshes or does everything still have to be made with the terrain editor and BSP convex shapes? This was the only reason I left in the first place, and from the looks of T3D I would love to come back! Thank you so much to anyone who takes the time to answer my newb question.

#1
08/11/2009 (7:53 am)
Quote:3d tracks made in max and bring them into T3D with collision meshes
Yes. You don't even need collision meshes, you can use visible mesh collision (within reason).

BSP is at an end.

#2
08/11/2009 (8:08 am)
You can directly import collada (.dae) models into Torque 3D, as well as the old .dts format. Mesh-based tracks are more than possible with/without collision meshes. Using "visible mesh collision" as Steve mentioned is as simple as selecting an option in the Editor.

Death to BSP!
#3
08/11/2009 (11:58 am)
Thanks guys very awesome to hear this, GarageGames, you got me back!