Game Development Community

B5: DOF drastic change from B4

by TheGasMan · in Torque 3D Professional · 08/10/2009 (6:59 pm) · 4 replies

In the thread titled: "Torque 3D Beta 5 Released (Features, Improvements, Fixes, and Known Issues)"
This is listed in that thread...
...
# DoF PostEffect now has a much better Gaussian blur shader
# Tweaked the params of the DoF PostFX to not be quite so excessive
...
www.ericrbarth.com/uploadpanel/view/dofissue.jpg
In fact, I don't see any DOF blur in B5...it appears to me as a non-changing "distance blur".

//Edited to have more info.

#1
08/10/2009 (8:43 pm)
It is off by default. If you look down the scope of the "rifle" it should turn on. Also you can play around with the "example" methods I added. Take a look at core/scripts/client/postFx/dof.cs
#2
08/10/2009 (9:06 pm)
..it's near intangible. Discrepancies, oh well. Thanks for the info.

Example screen from scope:
www.ericrbarth.com/uploadpanel/view/dofissue2.jpg
#3
08/10/2009 (9:27 pm)
The particular parameters we are using for warrior camp and that rifle are not too important. If you find you are unable to get the effect that you want though, let me know.
#4
08/12/2009 (2:23 pm)
Posting updates in this thread.