Morph Animation in TX3D?
by Doug Reichard · in Torque X 3D · 08/10/2009 (4:49 pm) · 2 replies
I just want a simple bouncing ball animation! I Finally got something to work in Show Tool Pro - I was all excited until I tried loading in TorqueX. And it crashes: GarageGames.Torque.TS.Mesh.CopyVB(PCTTBN[] vb, Int32 vbStart, Matrix mat) gets an array out of range error for the _tvert array (its size around 450 when the loops is looping over 7450 something.
I made the model in MAX, uses a stretch modifier, and Exports with Morph Animation. Quite simple actually.
Is morph animation not supported? If not can you make it clearer what isn't supported.
I made the model in MAX, uses a stretch modifier, and Exports with Morph Animation. Quite simple actually.
Is morph animation not supported? If not can you make it clearer what isn't supported.
About the author
#2
You can't imagine how many stupid ways I tried to get this to work, and the simplest one is the answer.
My little blob is bouncing around now.
08/12/2009 (11:25 am)
Gosh thanks. I was under the assumption that scale animations didn't export, but its an option in the properties of the sequence. Thanks.You can't imagine how many stupid ways I tried to get this to work, and the simplest one is the answer.
My little blob is bouncing around now.
Torque Owner Billy Garretsen
What are you doing with the ball that requires morph animation? If you need results quick I would just suggest using basic transform modifiers with positioning and scaling to get your squash and stretch effects. This will import successfully into the engine and save you some headache.