Is it possible to have 3D cinimatic in TGB?
by Tomas · in Torque Game Builder · 08/09/2009 (5:30 pm) · 8 replies
Hi I was wondering if it was posible to mave a 3D cinimatic put into a game made using the TGB?
#2
ty for the reply
08/09/2009 (6:41 pm)
Well I'm planning on makeing a 3d video in Studio Max then import that to Adobe After effects for some well effects and was just wondering if there was a formate I could save it as that would allow me to code it in my game?ty for the reply
#3
08/10/2009 (1:53 am)
Only Theora is supported so you likely can't save it directly, you will have to save it and convert it to the corresponding format. (unless Adobe has a theora export which I doubt)
#4
as far as i know, Adobe products dont have a direct support for such codec, but as long as you save your CG with good quality, and when you try and convert it to OGM, convert it with HQ, it shouldnt be a problem at all.
08/10/2009 (7:04 am)
then my 1st reply applies... you need to save your video in the OGM format (Theora Codec), and then you can use it on your project.as far as i know, Adobe products dont have a direct support for such codec, but as long as you save your CG with good quality, and when you try and convert it to OGM, convert it with HQ, it shouldnt be a problem at all.
#5
08/10/2009 (10:28 am)
Save the source uncompressed, if there is such an option (or non-lossy compression - dunno what they would be called). Then use Virtual Dub or better software to convert to Ogg-Theora. Remember to render the original at an appropriate resolution, because scaling will probably do awful things to the picture :)
#6
08/10/2009 (4:11 pm)
Thanks for the info.
#7
Or your cpu requirements will sky rocket
08/10/2009 (6:18 pm)
and keep in mind to not make it too large.Or your cpu requirements will sky rocket
#8
08/10/2009 (6:29 pm)
Thanks again.
Torque Owner Ehrlich
if not, then, im not sure.