Getting Mounts to work.
by Instinctz · in Artist Corner · 08/09/2009 (12:06 am) · 3 replies
I have tried about all I can think of, for getting the mount points to work correctly for vehicles.
I've mocked them up best I can to compare with the TDN and any other resource I have looked at, how ever my cam, mount0, eye, none are working once in torque.
Once in showtool I can see two "orange crosses" that I am guessing are supposed to be the mount points, how ever they still do not work as such.
The way that I am adding mount points is by adding a armature and naming it (eye,mount0,cam).
Any idea's on what im doing wrong?
I'll supply the test blend file and .cs if it'll help.
Thanks
I've mocked them up best I can to compare with the TDN and any other resource I have looked at, how ever my cam, mount0, eye, none are working once in torque.
Once in showtool I can see two "orange crosses" that I am guessing are supposed to be the mount points, how ever they still do not work as such.
The way that I am adding mount points is by adding a armature and naming it (eye,mount0,cam).
Any idea's on what im doing wrong?
I'll supply the test blend file and .cs if it'll help.
Thanks
#2
Is there not a way to setup the conig. file for exporting? The Python script's documentation doesn't mention anything about it. And the TDN only describes 3dMax exportation.
But in the Python script I can clearly see it looks for a configuration file.
This is crazy, cant wait till people start documenting their creations well. As I truthfully dislike being required to sit and wait and -hope- someone will actually respond to get the required information, and I hate having to use your others time.
08/11/2009 (7:23 am)
Unfortunately that is not working. Neither armatures or empties are being exported.Is there not a way to setup the conig. file for exporting? The Python script's documentation doesn't mention anything about it. And the TDN only describes 3dMax exportation.
But in the Python script I can clearly see it looks for a configuration file.
This is crazy, cant wait till people start documenting their creations well. As I truthfully dislike being required to sit and wait and -hope- someone will actually respond to get the required information, and I hate having to use your others time.
#3
Commence the throwing of eggs.
08/12/2009 (7:36 pm)
Ok stupid me, I was renaming the armatures and not the bones, simply a lack of understanding blender.Commence the throwing of eggs.
Carmain