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Multiple Collision Zones?

by Jason Shields · in General Discussion · 08/08/2009 (10:41 pm) · 2 replies

Is there a tutorial for TGB that covers creating multiple collision areas? Or is that even possible - to create more than one collision area on a single sprite. Like a "weak spot" on a tank, things like that.

Thanks!
Jason

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#1
08/15/2009 (12:37 pm)
Bump. Any ideas on this guys?
#2
08/17/2009 (1:54 pm)
I'm not positive but I believe you could mount several scene objects to a sprite in different locations to act as the zones you mention.

Have you made any attempt at it yet? Something we can look at perhaps?

`Patrick