2D Isometric RPG tutorials?
by Tomas · in Torque Game Builder · 08/08/2009 (3:45 pm) · 4 replies
Does anyone know of any Isometric RPG tutorials? I just really like the look and feel of them and would like to make my own and was wondering if knows of any tutorials. I would rather the tutorials be more programing focused such as turn based combat, move ment, inventory system, character stats, and interacting with NPCs.
Again more looking for a tutorial focused on the programing end of it cause I got the artwork side of it covered.
Again more looking for a tutorial focused on the programing end of it cause I got the artwork side of it covered.
#2
I guess to give a better under standing of what I'm planning its gona be similar to the game play found in the original Fallout but not the same theme. But still the Isometric view cause I think it looks cool.
Thanks for the reply Michael looking forward to the tutorials.
08/08/2009 (6:38 pm)
Thats cool cause guess I should practice programing smaller games first now that I think about it.I guess to give a better under standing of what I'm planning its gona be similar to the game play found in the original Fallout but not the same theme. But still the Isometric view cause I think it looks cool.
Thanks for the reply Michael looking forward to the tutorials.
#3
08/08/2009 (6:42 pm)
The RPG kit would be great, or at least a series of tutorials on components typically found in CRPGs.
#4
08/14/2009 (10:39 am)
Very exciting stuff, I look forward to seeing what you are working on.
Employee Michael Perry
ZombieShortbus
I do not think I will write a full 2D RPG tutorial, but will include component tutorials that can get you going. On a side note, I have been working on a RPG kit off and on for about a year now using TGB. I'm waiting for a stable Torque 2D version to start porting the work over, but I have designed all the systems a high level. I might turn it into a community project, which will make it see the light of day much faster. I haven't decided yet. Either way, it will be wrapped in quality documentation using the same official system we use for our engines.