How to do collision without physics component?
by Matthew Johnson · in Torque X 2D · 08/08/2009 (12:14 pm) · 2 replies
I'm new to using Torque and the game builder. I've figured out a lot of stuff, but in my 2D game, I don't need physics. As such, I'd like to not need the physics component attached to any of my game objects.
Unfortunately, I can't seem to get the collision component to work unless the physics component is also attached to the object. My OnCollision delegate never gets triggered.
Is there a way to get collision without physics or must they go hand in hand?
Thanks!
Matt
Unfortunately, I can't seem to get the collision component to work unless the physics component is also attached to the object. My OnCollision delegate never gets triggered.
Is there a way to get collision without physics or must they go hand in hand?
Thanks!
Matt
#2
08/08/2009 (3:29 pm)
If you just need to know when one object hits the other, just use the trigger componenet. You can make delegates for OnEnter, OnStay and OnLeave.
Torque Owner Christian Rousselle
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