Game Development Community

Player Animations

by John Eric Miller · in Torque Game Engine · 03/20/2003 (4:57 pm) · 3 replies

I have found tutorials on getting models into Torque with info on how to rig your character for animation but nothing dealing with how to setup your animations for the player actions. Does the engine do this for you? Or do you have to design these in 3ds max where you string them together and define frames 1 to 20 is a running action and 21-30 is crouch etc? What actions are possible with Torque? Do they have predefined ones?

#1
03/20/2003 (8:19 pm)
I did a little more digging and wanted to know if a sequence object is what handles player animation? If so, how do I set this up in 3ds max?
#2
03/21/2003 (12:44 pm)
I think it does it with keyframes, but I don't know much more than you about it. Try searching the resources and forum for animation references?
#3
03/21/2003 (4:02 pm)
I found the information I was looking for in the max2dts documentation. What I figured was correct. What i didn't know was how extensive the charater animation system was. It is totally awesome.