Translucent Particles
by Joshua Horns · in Torque 3D Professional · 08/07/2009 (10:34 am) · 4 replies
This thread is just to further a discussion from another thread about particles and shaders.
I'd really like the ability to make translucent particles. I imagine that would require shader support on a per particle type basis.
Could someone put this on a wish list?
I'd really like the ability to make translucent particles. I imagine that would require shader support on a per particle type basis.
Could someone put this on a wish list?
About the author
#2
What I meant is ... I want to create a particle emitter that shoots a heat haze effect whereby each particle applies a distortion on the area it covers.
For that I need a custom material on each particle ( I think ).
08/08/2009 (4:58 pm)
Yeah that was a terrible question.What I meant is ... I want to create a particle emitter that shoots a heat haze effect whereby each particle applies a distortion on the area it covers.
For that I need a custom material on each particle ( I think ).
#3
Yes that is on a feature list somewhere, worry not :)
If you want to hack on this, though. Check out the ParticleRenderInst, the RenderTranslucentMgr, and the ParticleEmitter. They pass around a texture. You could put in a shader that it passed around also, and that would probably work well.
08/08/2009 (4:59 pm)
Wow haha. Yeah that is WAY different than what you asked. Yes that is on a feature list somewhere, worry not :)
If you want to hack on this, though. Check out the ParticleRenderInst, the RenderTranslucentMgr, and the ParticleEmitter. They pass around a texture. You could put in a shader that it passed around also, and that would probably work well.
#4
08/08/2009 (5:06 pm)
That's good news. I was wondering about this ... guess it's a ... "shader thing" ... shader using particle materials ... (he says not really understanding what he's talking about).
Torque 3D Owner Pat Wilson
Take a look at some of the particle datablocks which are included in "genericParticles.cs"