Game Development Community

Torque 3D Terrain Engine

by John Eric Miller · in Torque Game Engine · 03/19/2003 (5:49 pm) · 13 replies

Will Torque handle dynamically loading terrain maps on the fly to allow for an almost limitless terrain landscape? I don't mean duplicating the same terrain either :)

Thanks!

#1
03/19/2003 (7:42 pm)
Check out the TerrainManager stuff. It's not done yet, so the answer is, "Not yet."
#2
03/19/2003 (9:27 pm)
Where can I find info on it?
#3
03/19/2003 (10:35 pm)
Try the search... or have a look Here
#4
04/02/2003 (8:44 pm)
I have a new question related to the terrain engine. What would be involved in making the terrain engine load a new "mission" when you got to the edge of the current mission? Would you use a trigger to do this? I am more or less asking if you can do zoning.

Thanks,
Eric
#5
04/02/2003 (9:47 pm)
I believe thats what the terrain manager does. basically makes seamless level loading so you can span multiple mission areas

-Justin Snell
#6
04/02/2003 (10:31 pm)
As far as I know, the Terrains are all loaded when loading the Level. So theres no seamless level loading when you play. You can say that all Terrains you "send" to the Terrain Manager are handled, after loading the Level, one Terrain.
But for zoning you can build multiple mission areas, like Justin already said and then check the zone...
#7
04/03/2003 (2:32 am)
TerrainManager allows you to have multiple blocks of TERRAIN per mission, stitched together in grid. It doesn't allow you to have multiple missions arragned in a grid.
#8
04/03/2003 (2:40 am)
But it does let you have difs in each area right?

And when is it going to be "ready for prime time"? Any ideas?

Thanks,
Ian
#9
04/03/2003 (4:07 am)
There was a resource posted some time ago, that automatically loaded the next mission when the triggered edge of a map was reached. I believe it's meant only for single player games though. Search resources, probably with trigger as your keyword.
#10
04/03/2003 (11:35 am)
@Ian - Yes the addtional block work just like the old single block, including the repitition if you want repeating terrain. As for when it will be finished? I've not schedualed any time for it yet but DO plan on wrapping it up soon. Probably sometime after I finish the Python port of the the Torque Script files.
#11
04/03/2003 (4:34 pm)
Erik, that is exatly what I want. iIlook for it. Thanks!
#12
04/03/2003 (7:55 pm)
I tried to find the post about the Trigger loading a new mission but was unsuccessful. Does anyone know how this could be done? I basically want to implement a zoning system for a single player game where each zone is a mission. I want to load a new mission when you get to the edge of another.

thanks,
Eric
#13
05/19/2003 (7:16 am)
Sorry I didn't see this post earlier...Check here.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2421