Export Problem
by Mac Ong · in Artist Corner · 08/06/2009 (9:22 pm) · 6 replies
When I export my character all the controllers I made from spline becomes mesh in the viewer. How is this happen and what is the solution for this? Please help...
#2
08/07/2009 (7:02 am)
Or dont include them in your DTS shape hierarchy.
#3
08/07/2009 (9:08 pm)
thanks for the feedback though I have another problem using the max2dtsExporterPro_for_Max9 is there any way I could find any manual for this. so I can fully utilize all the manager tabs.
#4
"I have a transparency material applied. Why when I view the object do things seem inside out?
In order for translucent shapes to draw correctly, they must be forced to sort in the correct order. Prepend the name of the object with SORT:: to tell the exporter that this object may have trouble sorting. The exporter will take extra steps to ensure it sorts correctly in the engine. You will have to ignore this problem if it is happening within Max."
I tried this solution but my Studio Max keep on crashing when I export it.
08/07/2009 (9:24 pm)
also, I tried to export the same character with an alpha channel image. the alpha seems working when I exported it however some parts of the mesh with alpha channel seems inverted in the viewer. "I have a transparency material applied. Why when I view the object do things seem inside out?
In order for translucent shapes to draw correctly, they must be forced to sort in the correct order. Prepend the name of the object with SORT:: to tell the exporter that this object may have trouble sorting. The exporter will take extra steps to ensure it sorts correctly in the engine. You will have to ignore this problem if it is happening within Max."
I tried this solution but my Studio Max keep on crashing when I export it.
#5
enableSort = true
max_depth = 2
num_big_faces = 4
z_layer_up = false
z_layer_down = true
and the output is still the same for the transparency. Is there other solution? please help.
08/07/2009 (9:46 pm)
tried also inputing this script under the user defined properties.enableSort = true
max_depth = 2
num_big_faces = 4
z_layer_up = false
z_layer_down = true
and the output is still the same for the transparency. Is there other solution? please help.
#6
@Mac, they are most likely not inverted, just badly sorted...this has never been fixed by anyone afaik. If you have hair with transparency..and the sort order gets fooked by the exporter, then the hair will also disappear whenever you have another DTS behind that mesh in your camera view. It blows goats...but life goes on.
The only approach I can see for you is to export those trans. portions by themselves and mount them to the player in game. Unless it is a rigged dress or something, then you could try to repeatedly export until it happens to work.
GL
08/08/2009 (11:12 am)
I find it endearing when I see people expecting things to "just work".@Mac, they are most likely not inverted, just badly sorted...this has never been fixed by anyone afaik. If you have hair with transparency..and the sort order gets fooked by the exporter, then the hair will also disappear whenever you have another DTS behind that mesh in your camera view. It blows goats...but life goes on.
The only approach I can see for you is to export those trans. portions by themselves and mount them to the player in game. Unless it is a rigged dress or something, then you could try to repeatedly export until it happens to work.
GL
Torque 3D Owner James