Torque Terrain Engine Question
by John Eric Miller · in General Discussion · 03/19/2003 (5:10 pm) · 14 replies
I have been playing around with the Realm Wars demo and I was wondering if Torque limits the size of your terrain map? If so does torque support dynamic loading of terrain maps as you move around in effect giving you an almost limitless terrain landscape?
#2
03/19/2003 (5:26 pm)
When you say 256x256 squares, what do the squares represent?
#3
The resource he's reffering to is the TerrainManager code written by Brian Turner. TerrainManager allows you to use multiple terrain blocks arranged in a seemless grid. TerrainManager is not quite ready for prime time, after BT's initial version I made some changes to get it a lot closer to being functionaly complete but it's not yet finished.
So to answer your question: Yes Torque limits the size of terrain you can use but folks are working on removing that limit.
03/19/2003 (5:50 pm)
The 256x256 size he's referring to is the dimensions of the heightmap used for terrain blocks in Torque. This block is then repeated in all directions infinetly.The resource he's reffering to is the TerrainManager code written by Brian Turner. TerrainManager allows you to use multiple terrain blocks arranged in a seemless grid. TerrainManager is not quite ready for prime time, after BT's initial version I made some changes to get it a lot closer to being functionaly complete but it's not yet finished.
So to answer your question: Yes Torque limits the size of terrain you can use but folks are working on removing that limit.
#4
Thanks
03/19/2003 (9:25 pm)
The Terrain Manager sounds like a great and needed addition. When do you plan on releasing it?Thanks
#5
I have started to find a way how to page the terrain around the client.
03/26/2003 (4:28 am)
The TerrainManager is released. Look at www.gorpe.comI have started to find a way how to page the terrain around the client.
#6
05/13/2004 (5:52 pm)
Is this project still alive? I get a DotNetNuke website error when I try to connect.
#8
I emailed him but that was only a few minutes ago so I dont expect a reply that fast. :)
05/13/2004 (6:16 pm)
Isnt that just a configuration error page? Or is there another thread somewhere that says he discontinued it?I emailed him but that was only a few minutes ago so I dont expect a reply that fast. :)
#9
Any info would be appreciated... (maybe there's a similar project in the works?)
05/19/2004 (8:08 am)
Anyone know if the TerrainManager project is still kicking? As David points out, the gorpe site seems to be offline.Any info would be appreciated... (maybe there's a similar project in the works?)
#10
05/19/2004 (9:03 am)
Seems to be dead though something similar is going into TSE.
#11
what are the chances of something being added by GarageGames in the future to TGE? Will we be able to just lever out the code from TSE and plonk it into TGE?
05/19/2004 (9:12 am)
If terrain manager is no longer with us (and from all the discussions about it I think it is safe to say it is no more) and TSE is going to include something similar, then...what are the chances of something being added by GarageGames in the future to TGE? Will we be able to just lever out the code from TSE and plonk it into TGE?
#12
That being said Ben (Garney), could you give us some additional information on your comment regarding TSE? I'd hate to spend months implementing a custom terrain pager (which we're working on right now) if you guys have at least a framework already in TSE...
05/19/2004 (9:43 am)
As I mentioned in a previous thread, I'm awaiting "permission" to post what (little, it's build 6) of the Terrain Manager is available. While Bryan doesn't seem interested in continuing the project himself, he may be willing to allow what he has to be available once again.That being said Ben (Garney), could you give us some additional information on your comment regarding TSE? I'd hate to spend months implementing a custom terrain pager (which we're working on right now) if you guys have at least a framework already in TSE...
#13
05/20/2004 (8:41 am)
I agree with Stephen. I was planning to look into this as well but if it's just going to be in TSE anyway, I'd rather wait and focus on the audiocode.
#14
I keep track of every one of Ben's posts just to eventually see him making THAT comment again! Can't wait for Torque to support large non-repeating terrains!
05/20/2004 (10:02 pm)
Quote:Seems to be dead though something similar is going into TSE.*grins*
I keep track of every one of Ben's posts just to eventually see him making THAT comment again! Can't wait for Torque to support large non-repeating terrains!
Torque Owner Thomas Glennow
As for your second question, TGE doesn't support it "out of the box", but there is a resource that allows you to stitch together terrain maps. I haven't really looked into it though, so someone else might have more in depth info.