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Simple Polysoup collision question

by Nicolai Dutka · in Torque Game Engine Advanced · 08/04/2009 (11:46 am) · 2 replies

If I enable 'usePolysoup' on an object that already has collision meshes..... Does the engine ignore included collisions or does it try to use both?

#1
08/04/2009 (1:16 pm)
If you are using 'usePolysoup',the LOS collision is not used.
prepCollision() uses one of them,not both.
#2
08/04/2009 (1:25 pm)
Sweet! THANKS!!