Simple Polysoup collision question
by Nicolai Dutka · in Torque Game Engine Advanced · 08/04/2009 (11:46 am) · 2 replies
If I enable 'usePolysoup' on an object that already has collision meshes..... Does the engine ignore included collisions or does it try to use both?
Torque Owner Ivan Mandzhukov
Liman3D
prepCollision() uses one of them,not both.