step by step walk through of where to start with an engine?
by charlie francus · in iTorque 2D · 08/04/2009 (7:46 am) · 1 replies
I am new to programming and have never used a game engine. My friend and I have made two apps from scratch and are in the planning stages of our third (a game). I have programmed 1 game for the PC - a simple platformer and it made me realize just how much I take for granted (gravity, inertia, etc). I have a strong suspicion that getting an engine to help in the development is the smartest route to take - but I still don't completely understand how the development process works when using one.
Is there a step by step walk through of how to develop using torque for the iPhone? IE, what is the first step - when do you use xcode (if at all) - where is programming involved and how much is WYSIWYG?
Any advice or pointers would be greatly appreciated.
Thanks
charlie
Is there a step by step walk through of how to develop using torque for the iPhone? IE, what is the first step - when do you use xcode (if at all) - where is programming involved and how much is WYSIWYG?
Any advice or pointers would be greatly appreciated.
Thanks
charlie
Nate Gertsch