Where's my DSO files?
by Nicolai Dutka · in Torque Game Engine Advanced · 08/02/2009 (3:13 pm) · 4 replies
I was trained to make games using TGE. I purchased my license of TGEA after I finished college. I am now ready to package a game and send it out, but I don't want to send it with all these CS files so people can hack the game! In TGE, the DSO files were created simply from running the game. I could just delete all the CS files and include the DSO files and be good to go... I can't for the life of me figure out how to do this with TGEA. Any help would be VERY much appreciated!
#2
So just to verify... comment this out, save, compile?
//#define TORQUE_NO_DSO_GENERATION
08/02/2009 (5:17 pm)
Awesome thanks!So just to verify... comment this out, save, compile?
//#define TORQUE_NO_DSO_GENERATION
#3
08/02/2009 (7:07 pm)
Yep
#4
Any way I can force the game to created DSO files for ALL the CS files without having to use them? Lemme guess.. I have to create a file that runs "exec" on every single CS/GUI file in the game?
08/03/2009 (8:08 am)
Ok so here's a question:Any way I can force the game to created DSO files for ALL the CS files without having to use them? Lemme guess.. I have to create a file that runs "exec" on every single CS/GUI file in the game?
Associate Michael Hall
Distracted...