Particle Editor
by Michael Fitzsimmons · in Torque Game Engine · 08/01/2009 (6:29 am) · 2 replies
I have a problem, that I cant seem to solve. I just re-downloaded TGE 1.5.2 after a long hiatus from developing, and I want to make a few particles effect (waterfalls etc.) except I cannot figure out how to pull the particle editor up. I have done a few searches and found that f5 is supposed to pull the editor up but it seems that the Mission Area Editor is already bound to the f5 key. Was wondering if anyone ran into this problem before, or maybe I am missing something completely. Any help would be Appreciated. Thank you.
#2
The Particle Editor is usable/selectable from the game environment (f5). It is a separate key map/bind from the World Editor.
08/02/2009 (10:50 am)
Don't use the keybind (f5) from within the Editor -- that is indeed bound to the Mission Area Editor (but only within the World Editor).The Particle Editor is usable/selectable from the game environment (f5). It is a separate key map/bind from the World Editor.
Torque Owner Mike Rowley
Mike Rowley
function showPlayerList(%val) { if (%val) PlayerListGui.toggle(); } moveMap.bind( keyboard, F2, showPlayerList ); moveMap.bind( keyboard, F5, toggleParticleEditor);If that last line of code isn't there, add it and bind it to a key combo you want. (any that isn't used)That should get you into the editor. You can also access it using:
~ (to get into the console)and typing toggleParticleEditor();