Bug Beta 5: Bound Center and Object Center are Reversed
by James Brad Barnette · in Torque 3D Professional · 07/31/2009 (10:21 am) · 5 replies
We spent a couple hours trying to figure out what was going on here because center was appearing in a different location in relation to our DTS object than in our modeling package.
In the GUI at least the Pivot button at the top is backwards when you set it to object pivot it uses the bounds pivot and when set to bounds it uses Object pivot. I tried this with both Collada and DTS formats to make sure it was not some sort of export issue.
In the GUI at least the Pivot button at the top is backwards when you set it to object pivot it uses the bounds pivot and when set to bounds it uses Object pivot. I tried this with both Collada and DTS formats to make sure it was not some sort of export issue.
About the author
#2
08/17/2009 (6:20 pm)
Logged as THREED-665
#3
08/18/2009 (5:54 pm)
what was 666
#4
It's like the 13th floor - there isn't one by number, it just gets skipped ...
[/wild_speculation_for_amusement]
@James
What is your modeling package?
In Blender, there's a rotation issue between view and export. Or I might be barking up wrong tree with your question.
08/18/2009 (9:56 pm)
@KevinIt's like the 13th floor - there isn't one by number, it just gets skipped ...
[/wild_speculation_for_amusement]
@James
What is your modeling package?
In Blender, there's a rotation issue between view and export. Or I might be barking up wrong tree with your question.
#5
08/19/2009 (10:35 am)
Softimage The export is correct it is just the buttons function in the editor is backwards.
Torque Owner James Brad Barnette
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