PhysX 1344 Barrel Torture Test - Bug? Well maybe, but it was a tortue test.
by Randy Hearn - Magnum · in Torque 3D Professional · 07/30/2009 (6:21 pm) · 2 replies
When exiting a PhysX level it asked me if I wanted to save, since I had made some changes, I selected yes. What happened was it saved the level at the current animation state of the objects, instead of the actual position I had them set at.
Steps to recreate:
1. Create a level with more than 1344 barrels.
2. Somehow exit the level while the animation is running.
Seriously not sure how I exited the level and saved while it was running. I have not been able to duplicate it yet.... But I lost my nice big pile of barrels.
Steps to recreate:
1. Create a level with more than 1344 barrels.
2. Somehow exit the level while the animation is running.
Seriously not sure how I exited the level and saved while it was running. I have not been able to duplicate it yet.... But I lost my nice big pile of barrels.
About the author
Technical Product Designer (Mechanical Design) for Boeing for over 25 years working with CAD and PLM systems. I have a Associates Degree in Business and a partial B.S. in Game and Simulation, just couldn't see paying the costs for some of the classes.
#2
Possibly. I can see that being done in otherwise as well. Actually, in XSI when creating the objects you have to actually reset the physX scene before exporting.
I would think in what you are saying, that would be a deliberate save not a default? I was assuming I was just saving the last 600 or so barrels I had just added.
07/30/2009 (8:24 pm)
@Marc,Possibly. I can see that being done in otherwise as well. Actually, in XSI when creating the objects you have to actually reset the physX scene before exporting.
I would think in what you are saying, that would be a deliberate save not a default? I was assuming I was just saving the last 600 or so barrels I had just added.
Torque 3D Owner Marc Dreamora Schaerer
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