Physics engine
by Pablo Alonso · in Torque X 2D · 07/29/2009 (6:24 pm) · 3 replies
Anyone has experience with the physics engine? I'm wondering if I should directly go for Farseer, I've read a few threads about TX2D's physics engine and they make it sound very limited.
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#2
Does torque support concave polygon collisions? I would probably need that for some levels.
07/29/2009 (7:04 pm)
It's a puzzle platformer, so I need to have stacking movable objects that my character can also jump and stand on, which I read a thread about not being possible with torque's physics, something about objects going through the floor when the player stand on the moving objects.Does torque support concave polygon collisions? I would probably need that for some levels.
#3
TorqueX does not support concave polygon collisions. The workaround I've used for that is to create multiple SceneObjects with convex collisions that overlap to make the concave one. If it's for a static object you can just place them over it in the editor, for moving objects they can be mounted to it.
07/30/2009 (4:31 am)
I haven't tried stacking them, but I do have movable objects that the player can jump and stand on and haven't had an issue with them going through the floor.TorqueX does not support concave polygon collisions. The workaround I've used for that is to create multiple SceneObjects with convex collisions that overlap to make the concave one. If it's for a static object you can just place them over it in the editor, for moving objects they can be mounted to it.
Torque 3D Owner Tom Ogburn
Starlit Sky Games