Just a general Text Object question
by kupo · in General Discussion · 07/29/2009 (10:51 am) · 2 replies
Just a question i've been trying to find an answer to.
When using Text objects in TGB, does the font get embedded somehow with the game after it is 'published', or do you have to rely on the user having that font in their directory? Is there a way to embed it or make sure it runs with the game? I haven't tried testing it yet - since I don't have another computer to test on at the moment.
Thanks!
When using Text objects in TGB, does the font get embedded somehow with the game after it is 'published', or do you have to rely on the user having that font in their directory? Is there a way to embed it or make sure it runs with the game? I haven't tried testing it yet - since I don't have another computer to test on at the moment.
Thanks!
About the author
#2
07/30/2009 (12:35 pm)
i'm not sure about TGB, but in TGE the font is converted to local .uft bitmap files in the folder common/ui/cache, and rendered from those. if a .uft file for the font is already present in the cache, then it just uses that. so, long story short, if you just distribute the common/ui/cache folder along with the rest of your game you should be set.
Torque 3D Owner Ted Southard