Space Math Releases
by Tony Pitman · in Torque X 2D · 07/29/2009 (6:40 am) · 4 replies
The 4th game in my math game series has just released.
It all started with Math Sniper 3D, then Math Aerobat and Math Gardener.
With Space Math we depart a little bit from the others, first by having Math at the end of the name instead of in the front. I hope that will make it even more popular than the others (no I am not serious about that, though it doesn't hurt to hope ;-)
The other big difference about this game is that it was mostly done by my 16 year old daughter and 14 year old son. They saw me having so much fun making these games that they wanted to give it a try. Even though the amount of money I have made from the others is small, for their age it seemed like a better way to make money than mowing lawns or baby sitting.
Without the Torque X engine my kids would not have been able to do as much of the work on Space Math as they did. For those interested in doing game dev, but needing a little extra help, I recommend Torque X and XNA together as the way to go.
I hope everyone gives Space Math a try. It is a lot of fun.
It all started with Math Sniper 3D, then Math Aerobat and Math Gardener.
With Space Math we depart a little bit from the others, first by having Math at the end of the name instead of in the front. I hope that will make it even more popular than the others (no I am not serious about that, though it doesn't hurt to hope ;-)
The other big difference about this game is that it was mostly done by my 16 year old daughter and 14 year old son. They saw me having so much fun making these games that they wanted to give it a try. Even though the amount of money I have made from the others is small, for their age it seemed like a better way to make money than mowing lawns or baby sitting.
Without the Torque X engine my kids would not have been able to do as much of the work on Space Math as they did. For those interested in doing game dev, but needing a little extra help, I recommend Torque X and XNA together as the way to go.
I hope everyone gives Space Math a try. It is a lot of fun.
#2
I will try a TX3D game here some time, but am sort of waiting for a bug fix patch. The 3D builder crashes too much for me to get any real work done.
I will be releasing more 2D games using TX soon. The 2D stuff is pretty solid.
07/29/2009 (8:19 am)
I did math sniper before I knew there was TX, maybe even before 3.0 was released. I did it using Blender and just XNA. It really wasn't that hard to do.I will try a TX3D game here some time, but am sort of waiting for a bug fix patch. The 3D builder crashes too much for me to get any real work done.
I will be releasing more 2D games using TX soon. The 2D stuff is pretty solid.
#3
Brian
07/29/2009 (11:26 am)
Wow Tony, I didn't know you were the one making those. Nice job! Good to see this kind of stuff on there. Have you tried any basic marketing at all to see if that helps sales? Maybe post on some school forums and such?Brian
#4
I would like to find some kind of nation or world wide type location. I have done a lot of searching for educational game sites and such, but not finding any place that has a lot of people in one location.
I am about to start looking at face book and twitter, but have stayed away from those on a personal level just because I don't have the time to get drawn into them.
I agree, I need to advertise I just can't figure out the best use of my time for it yet. I am way open to ideas...
07/29/2009 (11:32 am)
Thanks. I am trying to come up with the most bang for the buck (and not just money, time too). I don't have the time to go around and post on every school forum out there and doing just a few schools doesn't seem like it will help much.I would like to find some kind of nation or world wide type location. I have done a lot of searching for educational game sites and such, but not finding any place that has a lot of people in one location.
I am about to start looking at face book and twitter, but have stayed away from those on a personal level just because I don't have the time to get drawn into them.
I agree, I need to advertise I just can't figure out the best use of my time for it yet. I am way open to ideas...
Torque Owner Lucas Shinkovich
Nice work! I love the box art even though...well, there is no box :)
Were these all made with Torque X by the way? The Sniper one seemed 3D also with the building; was it made with TX3D?