Using Network with TGB
by Matheus R M de Almeida · in General Discussion · 07/28/2009 (12:28 pm) · 2 replies
Hi everyone,
I just started working with the TGB and I´m facing some problems with the networiking. My project, basically, is about creatures running around on a map screen an each client should control one of these guys. I was reading some threads and i keep finding "TGB network is only for turn-based games!".
All I wanna know if I can do this demo (desc above) on Torque, if I can you guys have any tutorial other than Checkers that I can use as reference!!!!???
Thks
I just started working with the TGB and I´m facing some problems with the networiking. My project, basically, is about creatures running around on a map screen an each client should control one of these guys. I was reading some threads and i keep finding "TGB network is only for turn-based games!".
All I wanna know if I can do this demo (desc above) on Torque, if I can you guys have any tutorial other than Checkers that I can use as reference!!!!???
Thks
#2
10/12/2009 (12:17 pm)
It is an event-based model. You need to send your events out to the various clients on an update schedule. It is not optimized for ghosted events to keep the networking simple. Real-time ghosting will be available in the next version of Torque 2D.
Torque Owner Robert Carroll