Game Development Community

hirez model export

by Jeremie "Moogy" Laflamme · in Artist Corner · 03/14/2003 (2:53 pm) · 3 replies

I've been look at the tutorial for export in dts format.

The node are not all documented the same.

I have a model that has 2300 triangle.
Once the model is in the game the system dies.

I have an other model with mutiple pieces that has 2500 triangles... and this one works

LOScol-9 is a duplicate of the main model... why is this??

#1
03/15/2003 (9:42 am)
Probably have to take a look at the models to tell could be a number of things. You might not have things linked up right you mighta forgat somthing who knows.

Matt
#2
03/15/2003 (11:56 am)
@Matt
I can provide more details about his problem, well i work with him ;-) (i am the programmer). Like Jeremie mentioned both models have similar number of polys, the only difference i saw from my own investigation (by loading up the older models that was working well in the mission editor) is that the newest models have atleast a scale of 4-5x time bigger than the previous model. So what i suspect is that since it is bigger it need to calculate more collision with the rest of the environment. Would this make sense? I know Conrad Wong reply to me in another post saying that scaling up model would make it do more collision with the terrain (or other object in the world). If it is the case that would also mean that if we downsize the scale of our model we could get some performance improvement? Ohhh and do you know if they are an ideal scale size? (our model that we use are some kind of flying vehicle and at the moment they are about 20x bigger than the default TGE player).

Thanks for your collaboration in advance.
#3
03/15/2003 (12:11 pm)
I am not sure but ya if the model is bigger it would make sense that the collision has got more to do. Normally when I build anything I try to keep things to the original scales of the engine. If you need bigger stuff then you might need to make some code changes.
Why would you need it so big? Have you tried to scale it down to see if it works at all? I am using 2x times the scale for my project but we have cut alot out of the engine like the terrain and stuff. I did it cause it was pretty hard to animate my models on such a small scale. We haven't had any problems.
Matt