Game Development Community

PUAP_SCRIPT_CHANGE

by Eyal Erez · in iTorque 2D · 07/27/2009 (6:43 pm) · 3 replies

So I am trying to use the optimized flags and here's what I did:
1. build tgbGame using PUAP_SCRIPT_CHANGE and PUAP_OPTIMIZE.
2. delete all .dso and compile new dso using the new tgbGame on the mac.
3. rebuild iPhone project using PUAP_SCRIPT_CHANGE and PUAP_OPTIMIZE.
Everything worked with no errors however my game crashes right away on the phone. when I try to debug it using Torsion the game crash before any output is displayed, even though Torsion manage to connect.
Any ideas?



#1
07/27/2009 (11:50 pm)
Use XCode in debug mode and see where and why it crashes.
One of the possible reasons is that main.cs is not present in the root folder.
#2
09/01/2009 (10:33 pm)
Hi

Can anybody tell me exactly how the dso files are changed so as to optimise them. It seems pretty cryptic and I am not sure whether there is any benefit to using these optimisations?

Thanks
#3
09/01/2009 (10:47 pm)
I actually never got to work on 1.2. I'm using 1.1 now and I'm not doing anything special for this optimization. Sorry, I guess I'm not really helping you. I'm sure Marc knows the answer :)